unMAMEd Taito Games

For a more complete listing of games check out System 16.

Top Gun (Taito/Midway [8080bw hardware], 76)
The Taito licensed version of the Midway game Top Gun is a Most Wanted ROM.

Acrobat TV (Taito, 77)
In MAME under the name Circus/Acrobat TV.

Top Bowler (Taito, 78)

Pictures taken from Arcade Flyer Archive

Trampoline (Taito/Exidy, 78)

Pictures taken from Arcade Flyer Archive
This Taito version of Exidy's "Trapeze" is a Most Wanted ROM.

Submarine (Taito/Midway [8080bw hardware], 79)
The Taito licenced version of the Midway game Submarine is a Most Wanted ROM.

Ball Park (Taito/Midway [8080bw hardware], 79)
This game is in MAME under the name Tornado Baseball/Ball Park.

Ball Park II (Taito/Midway [8080bw hardware], 79)

Picture taken from Arcade Flyer Archive
This game is in MAME under the name Extra Inning/Ball Park II.

Warp 1 (Taito (Sun Electronics?), 79)

Flyer pictures taken from Emulation Status
Previous information gave the manufacturer as Sun Electronics, however the flyer is from Taito. Same game?

T T Spacian Part-2 (Taito)

Pictures taken from YouTube video.

Astro Zone (Taito [8080bw hardware], 80)

Pictures taken from Arcade Flyer Archive

Space Cyclone (Taito ["Safari" hardware], 80)

Pictures taken from Arcade Flyer Archive

Speed Race GP V (Taito, 80)
Super Speed Race GP V (Taito, 80)

Pictures taken from Arcade Flyer Archive
Appears to be Turbo with a few graphics changes. Flyers exist for both games, and the only difference seems to be the cabinet - upright for Speed Race and cockpit for Super Speed Race. Flyers show the same pictures for both games.

Tri-Attacker (Taito, 80)

Pictures taken from Arcade Flyer Archive

Janputer (Taito/Sanritsu, 81)

Pictures taken from Arcade Flyer Archive
The original Sanritsu version as well as the Taito licensed version of "Janputer" is a Most Wanted ROM.

Black Widow (Taito (of America) [prototype/limited release], 81)

Control panel image taken from System 16, marquee taken from Golden Age Arcade Historian blog.
Only about 50 made, first game on "Qix"/"Zookeeper" hardware.

Jungle Boy (Taito [prototype], 82)
The prototype for "Jungle King".

Big Combat (Taito, 82)

Toasters and Chainsaws (Taito [unreleased], 82?)

Marquee captured off YouTube video.
Mentioned on the above broadcast of ABC News in LA in 1982 (5:15 and 7:25), when programmers in Taito America were interviewed. Unfortunately as Stiletto has learned, this exists as no more than marquee artwork:
From Stiletto's entry on Undumped Wiki:
Said Mark [Blaszczyk] in 2014, "it is correct that Toasters & Chainsaws was never a real game. It certainly was never tested. All it was was a marquee. Keith Egging came up with the name to try to trigger our creativity to come up with some new game concepts."

Can Kick Kid (Taito/Kaneko, 83)

Picture courtesy of Shimapong.
More info from Shimapong:
This is based on kick-the-can. Player character protects a can in the field and responds with a water pistol.

Ultra Quiz (Taito, 83)

Pictures taken from Arcade Flyer Archive

Outer Zone (Taito, 84)

Pictures taken from Arcade Flyer Archive

Cosmopolis (Taito [ever finished/released?], 84)

Picture taken from Arcade Flyer Archive
Developed by Taito America, not the same as the Sun Electronics game.

Seafly / セアフリー (Taito, 84)

Picture taken from Japanese page. Thanks to Randy Hoffman for pointing it out.
Game where you race a boat and can shoot missiles at your opponents. Incidentally, the Japanese 'katakana' characters are supposed to sound out "Sea Fly" but instead sound much closer to "Say a Flea" - could this be where Taito started their trend of horrible English translation?!?

Change Colors (Taito, 84)
A game similar to Q*Bert

Super Dead Heat (Taito, 85)

Pictures taken from Arcade Flyer Archive
Top-down view racing game for four players, with four screens.

Ping Pong King (Taito, 85)
Missing MCU simulation etc.

Wyvern F-0 (Taito, 85)

Picture scans from Deb and Emulation Status.

Pictures taken from Arcade Flyer Archive

Yuke Yuke Yamaguchi-kun (Taito, 85)
In MAME under the name Go Go Mr. Yamaguchi/Yuke Yuke Yamaguchi-kun.

Scramble Formation (Taito, 86)
In MAME under the name Tokio/Scramble Formation.

Cycle Shooting (Taito, 86)

WIP picture from Dox.

Pictures courtesy of Bruneras.
The bootleg clone "Bronx" is playable in MAME, though there are some issues with the video layers. The original version of the game isn't playable because of unemulated protection.

Top Landing (Taito [AIR system], 88)

Picture from MAME WIP (click for full size) and testdriver.

Pictures courtesy of Bruneras!
Air Inferno (Taito [AIR system], 90)

Pictures taken from Emulation Status.
Pilot a helicopter and put out fires in skyscrapers, tankers, etc.
Info from MameC:
MAME has a fully functional TMS 320C25 DSP core now. The real issue is the lack of understanding of the custom Taito chips that drive the graphics (on the Taito AIR System).
Info from Brian Troha:
Taito AIR system games don't work because of lack of support (emulation) of the TMS 320C25 DSP.

Yukiwo (Taito?, 89)

Picture scans courtesy of Bryan!.
Yukiwo appears to be a slight variant of "Master of Weapon" which is supported in MAME. "Yukiwo" is mentioned in the attract mode, and the main programmer's name is Yukiwo Ishikawa. Maybe Taito thought naming the entire game after this guy was going too far? Anyway, the screenshots show the text "Yukiwo" and "Buster" instead of "Stock" and "Piercing" which are in Master of Weapon.

Parent Jack (Taito, 9?)

Two Minute Drill (Taito, 93)
NFL football throwing game (with a real net and ball) that included a video screen.
Why it's not working:
Missing working simulation of the sensors.

Cyber Sterra (Taito [prototype or limited release?, 93)

Screenshots taken from Emulation Status.

Dangerous Curves (Taito, 95)

Pictures taken from Arcade Flyer Archive
Sit down cabinet for two players - one controls a motorcycle and the other controls a car.
Info from MameC:
The Taito JC System driver has evolved enough to were most games we have dumped for the system run. Only Dangerous Curves seems to need the internal ROM of the TMS320C51 DSP to be dumped (or decapped) to function. The other games on the platform don't seem to use the internal functions of the DSP and run reasonably well.

Psychic Force 2012 (Taito, 97)

Operation Tiger (Taito, 98)

Landing High Japan (Taito, 99)

Go By RC (Taito, 99)

Power Shovel Simulator (Taito, 99)

Battle Gear (Taito, 99)
Battle Gear 2 (Taito, 2000)

Raizin Ping Pong (Taito, 2002)
Chaos Breaker (Taito, 2004)
Spica Adventure (Taito, 2005)
Chase H.Q. 2 (Taito, 2006)

Wild Boy ([ever finished/released?])
Announced in a Taito newsletter, but no other evidence has been seen.

Parasol Stars (Taito [ever finished/released?], 89)
This game was simply the PC-Engine / Turbografx version in an arcade cabinet. I remember myself around the time of the system's US launch that a local arcade had Victory Run and Galaga '90 - both in a cabinet advertising the Turbografx-16 system. So the same must have been true of Parasol Stars.
Most recently (as of June 2009) it has been brought up that some people have the hacked PC Engine hardware that was used in arcades. Basically it hooks the start button up to the coin slot. The Arcade UK site lists this Parasol Stars hack as part of its arcade collection. Blazing Lazers is also in MAME in similar PC Engine hardware. More information and pictures are on the Mameworld chat board.
Just for curiosity's sake, I was sent this page in Spanish which seems to say that a picture of the arcade version was found on Bubble Bobble HQ. Thanks to Pedro for the English translation.
More information from Sixtoe and R. Belmont:
[sixtoe] We know for sure that there was never a parasol stars arcade pcb now, it was a console in a cab used for location testing, this came from the programmers themselves.
[rbelmont] From the actual Taito programmers, incidentally, so that's 100% official info.
Info from Andy:
I remember seeing this game in Morcam, Lancashire, England a seaside resort in one of its many arcades. I know this does not help much. But it does prove it has been seen out there by at least one other person..
Info from Mark Evans:
In the November 1990 issue [of Mean Machines], there was a small section about Parasol Stars...

I've read somewhere else online that someone had actually seen the coin-op version of Parasol Stars in the seaside resort of Morecombe, in the north of England. Seeing as the only screenshot in existence originated from a UK magazine, there may be something in the theory that that Parasol Stars was released onto the UK arcade market a some point...
More from Mark Evans:
I just completely stumbled upon your Parasol Stars Arcade mystery page, and was amazed at what I saw. No, not because that there could possibly have been a PS coin-op prototype, but that because I was the person responsible for putting that image onto the internet!
Allow me to explain: about 9 or 10 years ago I was developing a nostalgia-fuelled obsession with videogames that I grew up with, and because I was a massive fan of Bubble Bubble and Rainbow Islands I found my way to Bubble Bobble HQ (used to be at taito.overclocked.com then I think). I was reading a page about Parasol Stars, as I never owned an Amiga or PC Engine so had never played it before and was very interested. In the article, it mentioned that there had been an arcade version planned but never saw the light of day.
And then I remembered something from my childhood...
I used to read Mean Machines, the UK gaming magazine, when I was little. In the November 1990 issue, there was a review of the NES version of Bubble Bobble. In the review, there was a small section about it's sequel Rainbow Islands (the Japanese Megadrive version of which was reviewed in the same issue) and also about it's forthcoming second sequel, Parasol Stars...
"The third part of the saga is Parasol Stars, a brand new coin-op that has only just hit British arcades..."
Here is the review in question (the screen shot is on the third page in the bottom left), but it originates from the Mean Machines online archive;
If you really wanted to delve deeper into this mystery, my suggestion would be to email the webmasters of the Mean Machines archive. Seeing as nearly all of the original staff are still involved with the online archive, I'll bet that one of them might be able to shed further light on the original source of the screenshot.